Unflaired posts don't get an upvote button and incorrectly flaired posts may be removed. Your account must be 3 days old to comment and at least 30 karma to post here.įlair your post appropriately after submitting. Submit a link Submit text post Please activate this subreddit's custom style for access to extra functionality such as content filtersįor Sim mode, visit r/WarthunderSim! Rules Every mid to long term player is able to present 5-10 major weaknesses “ad-hoc” - and most of them exist for years without any feedback from gaijin to their customers.įrom a pure quality aspect wt is a mess - the total amount of flaws and weaknesses might be a result of the design as f2p platform but the current set-up forces most of more experienced players in niches within the game where they are able to control the most of intended or unintended flaws. I still have zero clue how gaijin is able to generate 120 million € revenues with this and their other products. Unfortunately, these proposals are often more complicated (and expensive) than to fix the “root cause” of those problems. The main point of most suggestions regarding game play or set-up/MM (like here) is similar - they are created to overcome weaknesses of the game. ![]() And there is a difference between people like here trying actually to improve the game or people unable to deal with the cards they have and simply trying to lower certain parameters to make their life easier - based on lack of experience or simply based on unwillingness to improve. There is a difference between topics to be discussed in the forum and an actual “official” suggestion - you know that. That we have similar thoughts on this one might be nice - but has nothing to do with support. Idk what happened 2 days ago - and tbh idc. I appreciate you support my position now. Yet you encouraged others to ignore everyone that suggests enhancing the game less than 2 days ago. I mean gaijin is telling us that they are unable to set different BRs for Ground and Air game modes - why do you assume that they could implement such a complexity like this “dynamic BR setting”? Scale this up to the number of existing planes and think about the need of considering thousands of variations. Such a change would have been valid for all aircraft in all modes - just to be consistent and would add a hell of complexity for gaijin to implement and to track performance of a single plane with various load outs just to measure performance for the setting of the initial BR.Without a freeze of all plane parameters your suggestion won’t work - and players will find easy ways to abuse this… It would kill the necessary flexibility in a battle - in case you are forced to change load out due to change of threats (or simply u need bombs to avoid ticket defeat) you would be unable to react - as your load out needs to be “unchangeable” in order to avoid abuse.I support every fellow player who tries to enhance the game.įrom my pov the BR adjustment based on combat power (based on loadout) is not really worth to consider due to 2 major drawbacks: I hope my suggestions will move this game in the right propose a system in which the BR varies depending on the secondary weapon mounted. If anything is unclear, please ask me and I will try to answer as best I can. You can solve this by displaying the BR for that match on the map screen or stats screen and prohibiting loadouts that change to 11.0 during that match. As an example, let’s say a 10.7 F-4E with only an AIM-9 is now a 9.7-10.7 match. The next problem is when changing armament on the airfield. So when selecting a secondary weapon the increasing BR is displayed next to the loadout. First, the increased complexity of the BR system can easily lead to confusion. will also increase lol).įor example, an F-4E with no secondary weapon is 10.3, with an AIM-9J it is 10.7, with an AIM-7E-2 it is 11.0, and with a mix of 9J and 7E it is 11.0. ![]() Furthermore, it will also create a game-changing feature, such as intentionally installing bad secondary weapons to lower the BR. JA37C and the current JA37D), and it would be possible to reproduce additional historical armaments (e.g. It would also eliminate the need to add nearly identical aircraft for the sake of game balance (e.g. A-7D) and aircraft that are struggling because they have not completed modifications (e.g. The advantage of implementing this system is that it will save aircraft that have a very high BR due to ground mode (e.g. I propose a system in which the BR varies depending on the secondary weapon mounted.
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