・Can adapt to any situation, with the ability to switch between offense and defense with Solar and Lunar Brace. ・Deals extra damage to Armored and high Def foes. ・Increases Ddg and Avo when using Lances. ・ Hold Out could save units from being KO'ed on a lot of turns. ・Can deal damage to multiple spaces when using a Sword. ・Increases Str and Atk when using Swords. ・Skills are randomly changed every turn, but are incredibly powerful if the weapon type matches with the Emblem. ・ Bow Guard can help protect Flying units from archers. Offense: Hit and run with various utility ・Can defend allies enable chain attacks when next to an allied unit. Support: Hit and run with various utility ・ Great Sacrifice can heal all units on the battlefield (and have the user farm SP and level up in the process). ・Allows units to equip a Staff up to level C. ・Increases Res and Hit when using Staves. ・Ideal for tanking damage and counterattacking. ・When Engaged, incoming damage is reduced by 50%. ・Works best with counterattackers with innate damage reduction. ・Increases Bld, Hit, and Avo when using Knives. ・Her Engage Attack Warp Ragnarok is extremely versatile, being able to deal massive damage and can be used to resposition great distances if needed. ・Can deal decent damage when Breaking enemies and being Engaged. ・Can easily avoid enemy attacks while also having offensive capabilities. ・Increases Avo and further increases it when using Swords. ・Units that wait without attacking or using items are healed and cured from status effects. ・Biggest draw is her Synchro Skill Starsphere which enhances a unit's stat growth upon leveling up. ・Buffing 4 adjacent allies with the Engage Skill and Engage Attack can overwhelm the enemy. Support: Hit and run while buffing allies ・Can create powerful illusory doubles with ranged attacks that can easily take over the battlefield. ・Increases Spd and Hit with a Bow equipped. ・Increases Hit and Atk when using a Lance. Units without a ring equipped will not be able to earn SP so try equipping your units with a ring, even if it is not optimal.Offense: Hit and run with mobility skills Units can only earn SP if it has a Bond Ring or Emblem Ring equipped. You will most likely only need as many rings as the number of units that do not have a ring equipped. Units cannot equip both an Emblem Ring and Bond Ring at the same time. ▶︎ All S Rank Bond Rings and Skills No Need to Roll for a Lot of Bond Rings These bond rings offer skills that add crit damage, stagger enemies, and heal allies with more HP. (Excludes certain powerful foes.)Īll bond rings offer stat bonuses but it is always best to roll for those that offer a unique skill when they're equipped.Īside from the bond rings you can get from the Order of Heroes bonus, it is also best to roll for the bond rings mentioned in the table above. When landing a critical hit, instantly kills foe. When unit heals an ally with a staff, restores +5 HP to target. (Max +10)Īvoids foe's attack when unit would be defeated. Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. ▶︎ FEH Engage Bonus Best S Rank Bond Rings Bond Ring You will also get the special weapons Folkvangr, Fensalir, and Noatun. Grants Def+2 to adjacent allies for 1 turn at start of player phase. If you play Fire Emblem Heroes, try to link your Nintendo Account to get the S-Rank Bond Rings and special weapons from the Order of Heroes Item Set.
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